Business news from Ukraine

INTERNATIONAL EUROPEAN UNIVERSITY INTEGRATED VIRTUAL REALITY INTO THE DEVELOPMENT OF THE EDUCATIONAL PROCESS

International European University presented a VR room

Virtual reality starts evolving in education while an increasing number of universities is adopting this technology.

The analysis of global experience indicates the efficiency and potential of sensor nets and advanced technologies. International European University is always in tune with the times and improves its educational programs, helping students learn chosen disciplines using cutting-edge technological solutions.

Therefore, the university has introduced the VR room allowing students to explore places of destination worldwide without leaving a classroom. The multi-award-winning program platform encourages faster learning and teaching of medical sciences and anatomy on desktop, mobile and virtual devices.

Virtual reality technologies enhance the efficiency of study, making classes more exciting, which results in better educational motivation and students’ activity.

According to Nataliia Litvinova, Director of European Medical School, the implementation of different VR-based educational programs sparks greater interest of students in this form of classes and increases their enthusiasm while preparing for each class, learning theoretical materials that will be elaborated in the virtual environment.   

“It is the best model among the existing ones. This VR headset is equipped with a manipulator that enables working without a computer, as it has its own device inside. Actually, this headset is used for games, fitness and other activities, but we apply it in education. Each license allows holding classes in a group consisting of 10 and more people, as well as conducting questioning, excluding a possibility to peep a correct answer and manipulate. Due to another license, we will be able to train 200 students at the same time and learn anatomy using any device. I’m so glad that in autumn, during license update, we could see the process on computer tomography, X-ray, ultrasound investigation. We can use it in clinical subjects and show students certain organs in virtual reality,” Nataliia Litvinova says.

Besides, educational programs based on virtual reality technologies are multi-purpose (similar programs for different subject areas require almost the same firmware kit) and easily integrated into the conventional teaching process. They allow replacing real objects with their simulating models and interactive simulators so that students can model different situations and find the best possible solutions.

To sum up, we can state that virtual reality is a perfect learning environment. Perception of a virtual model with high authenticity allows training future professionals in different specialties in a high-quality and quick manner. VR-based education allows teachers to give lectures, seminars and training sessions visually, show all aspects of real items or processes to students, which produces a great effect, improves the quality and speed of educational processes, as well as reduces their cost. Virtual reality technologies allow us to comprehensively use the fact that people obtain 80% of information from the world around by vision. Meanwhile, people remember 20% of what they see, 40% of what they see and hear, and 70% of what they see, hear and make. Thus, students are totally immersed into the educational process, receiving better motivation and succeeding in their study.

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KYIVSTAR CONNECTS 968 LOCALITIES IN ALL REGIONS OF UKRAINE TO 4G TECHNOLOGY IN 2019

The Kyivstar mobile communications operator in January-March 2019 connected 968 localities in 24 regions of Ukraine to the 4G communications (LTE) network, the press service of the company has told Interfax-Ukraine.
“In the first quarter of 2019, Kyivstar connected 968 localities to the 4G communications network, connecting 10 new localities per day. This happened in all regions,” the company said.
According to Kyivstar’s press service, today the operator’s 4G communications network is available in 4,587 localities in the territory where 24.1 million people live (58% of the population of Ukraine).
At the same time, 43% of all mobile data traffic of Kyivstar is generated in the 4G network.
In March 2019, Kyivstar subscribers used the volume of mobile Internet equal to the consumption for the entire 2016 (40 petabytes).
In the first quarter, most of all localities in Ivano-Frankivsk (120), Lviv (108) and Rivne (103) regions were connected. Also among the leading regions in the number of localities connected to the 4G network are Kyiv and Vinnytsia regions: 73 and 69 respectively.
Kyivstar is a Ukrainian mobile communications operator. VEON international group (earlier VimpelCom) is the shareholder in Kyivstar. The group’s shares are listed on NASDAQ (New York).

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2% OF SUPPLIERS USE IOT TECHNOLOGY IN UKRAINE

Ukrainian enterprises gradually have started introducing the Internet of Things (IoT) technology: today 2% of equipment suppliers use it in Ukraine, according to a study of Microsoft.
“47% did not envisage the possibility of joiningo the IoT system, and 51% of equipment suppliers do not even know about the possibilities of IoT for enterprises,” Microsoft said in a report presented at the Manufacture Talks. IoT & Other Technologies conference held in Kyiv this week.
Microsoft said that in the world, such technologies are being implemented much faster: by 2020, 40% of operational processes in enterprises can be adjusted without human participation.
“By 2019, 90% of manufacturers consider that they will make the most of cloud technologies to optimize supply processes, and by 2020 40% of operational processes in the enterprise will be able to improve and train without human participation,” Specialist in Cloud Solutions from Microsoft Vladimir Dmitrenko said.
Among other technological trends that will help enterprises develop, according to Microsoft experts, is the maximum use of cloud technologies to optimize the supply process, the mandatory connection of machines to the manufacturer’s network or the Internet, and in three or five years building digital satellite equipment or processes.

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